

Radiation is also a bitch, and it's worth always carrying a couple doses of anti-rad medicine for this reason.Ħ) Just remember, even if nothing's currently trying to kill you, something probably will try within the next two minutes. Fortunately they're visible, and if you pay attention, not too hard to avoid. I won't describe what every type does, since finding out is a lot of the fun of the game, but suffice to say you can't take much about any of them for granted.ĥ) Anomalies are no joke, and will kill you if you're not careful. Scopes are very much worthwhile as well, they make headshots much easier.Ĥ) Pay attention to wildlife. So you really, really want as good an assault rifle as you can fanangle. What you really want is an assault rifle, since pistols don't kill things fast enough, shotguns are worthless against a human with an assault rifle and a hundred yards of stand-off space (a situation that will happen very frequently), sniper rifle bullets (and sniper rifles, until late game) are pretty rare, and the SMG just plain sucks.

Early game you can't get decent longarms, and are stuck relying on your pistol, which will make your life hell. Always make sure you are using a weapon for which you have ample ammunition - and by ample I mean a few hundred rounds minimum for an assault rifle, a hundred or so for non-automatic ones.ģ) In terms of guns, you've got pistols, assault rifles, sniper rifles, one submachine gun, and a couple shotguns. On top of this, most calibers come in different varieties, such as armor piercing. So if you've got a soviet block assault rifle and only 5.56 NATO, you aren't gonna shoot anything. That is there isn't generic pistol ammo that works in every pistol in the game, but instead you need the specific ammo for which your particular gun is chambered. It doesn't help that all your starting guns have dingbat accuracy.Īlso note that STALKER has realistic ammunition. Unfortunately the iron sights aren't adjustable, and I don't recall the aiming measures on the scopes being scaled quite correctly, so you've basically got to learn to estimate range and bullet drop by shooting a lot and noting where the bullet ends up. That is bullets are affected by gravity and travel at finite speed - in fact they fall faster and move slower than real bullets tend to do. People say that the harder difficulties are where the game really shines, but until you get used to it's.eccentricities I suspect that you'll be too busy getting curbstomped to notice.Ģ) STALKER has semi-realistic ballistics. Here's some advice.ġ) Do not play on anything north of the middle difficulty your first game. Shooters aren't my thing, but it sounds interesting. That reminds me, I've got a copy of Shadow of Chernobyl coming in the mail.
